brigadier Biggles
02-09-2006, 12:54 AM
http://www.next-gen.biz/index.php?option=com_content&task=view&id=2212&Itemid=2
Prey has an interesting story. You're not a space marine or a badass with a cigar and sunglasses. You're Tommy, a Native American living on a Cherokee reservation in Oklahoma who's trying his best to get out. Pretty normal so far. Not only is he hoping for bigger and better things for himself - he works as a mechanic - he also wants to bring his girlfriend, Jenny along. That's nice, isn't it?
While we were doing this, we decided we didn't need ladders or anything more either, so we trimmed those out of the design. If you want to get from a low-point to a high-point, we've got these wall-walk surfaces. You're basically kind of stuck to them, so if you get shot, you're not going to get knocked off of it.
Half-Life 1 and Half-Life 2 both had the great aspect where the narrative was always from the player's point of view. There was never any third-person cut scene or anything else like that. That's a great thing, and that's one thing that we caught upon right away, and made one of the core rules for Prey to not pull the camera out of the player's head at all.
Prey is published by 2K Games, produced by 3D Realms, and is expected to release for Xbox 360 and PC in June.
sounds like a doom3 beater !!!
Prey has an interesting story. You're not a space marine or a badass with a cigar and sunglasses. You're Tommy, a Native American living on a Cherokee reservation in Oklahoma who's trying his best to get out. Pretty normal so far. Not only is he hoping for bigger and better things for himself - he works as a mechanic - he also wants to bring his girlfriend, Jenny along. That's nice, isn't it?
While we were doing this, we decided we didn't need ladders or anything more either, so we trimmed those out of the design. If you want to get from a low-point to a high-point, we've got these wall-walk surfaces. You're basically kind of stuck to them, so if you get shot, you're not going to get knocked off of it.
Half-Life 1 and Half-Life 2 both had the great aspect where the narrative was always from the player's point of view. There was never any third-person cut scene or anything else like that. That's a great thing, and that's one thing that we caught upon right away, and made one of the core rules for Prey to not pull the camera out of the player's head at all.
Prey is published by 2K Games, produced by 3D Realms, and is expected to release for Xbox 360 and PC in June.
sounds like a doom3 beater !!!